Sam Horseman
Prototypes
Here is the projects I have worked on in between games to learn more about unreal. These never led to finished games but the skills I learnt from these felt like highlighting.
Anim Project
This project I just refer to as the "Anim Project." In this I learnt how to make and use control rigs to create custom animations in unreal. This allows for speedier production of animation in smaller projects and I later used this knowledge in Junkyard
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New Skills:
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Making Control Rigs
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Animating in unreal
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Procedural Generation
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VFX
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Info:
Aim: Learn control rigs
Engine: Unreal
Time: 2 Weeks
Moba Test
When I made this project i was really interested in learning more about AI
in unreal. I thought that learning how to make moba minions would teach
me a lot about AI and how they interact with each other instead of with a
player.
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New Skills:
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AI interacting with each other
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Creating an AI with a targeting
and priority system -
Having multiple AI use 1
behaviour tree -
The use of simple parallels in AI
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Info:
Aim: Improve AI knowledge
Engine: Unreal
Time: 1 Week
Tower Defence
The tower defence project was a project I learnt the most from in my early
days. it was meant to be a copy of BTD6 and to make it in the most
efficient way I could. with the use of data tables I was able to achieve this.
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New Skills:
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Splines
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Data tables
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UI Animations
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Use of parent actors
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Structures
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Info:
Aim: Use Data Tables
Engine: Unreal
Time: 5 Days