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Prototypes
Here is the projects I have worked on in between games to learn more about unreal. These never led to finished games but the skills I learnt from these felt like highlighting.

Screenshot 2023-10-08 000935.png

Anim Project
 

This project I just refer to as the "Anim Project." In this I learnt how to make and use control rigs to create custom animations in unreal. This allows for speedier production of animation in smaller projects and I later used this knowledge in Junkyard

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New Skills:

  • Making Control Rigs

  • Animating in unreal

  • Procedural Generation

  • VFX

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Info:

Aim:             Learn control rigs
Engine:        Unreal

Time:            2 Weeks
 

Screenshot 2023-11-19 080109.png

Moba Test
 

When I made this project i was really interested in learning more about AI

in unreal. I thought that learning how to make moba minions would teach

me a lot about AI and how they interact with each other instead of with a 

player.

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New Skills:

  • AI interacting with each other

  • Creating an AI with a targeting
    and priority system

  • Having multiple AI use 1
    behaviour tree

  • The use of simple parallels in AI

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Info:

Aim:              Improve AI knowledge
Engine:         Unreal

Time:            1 Week
 

image_2023-01-22_163509656.png

Tower Defence
 

The tower defence project was a project I learnt the most from in my early
days. it was meant to be a copy of BTD6 and to make it in the most
efficient way I could. with the use of data tables I was able to achieve this.

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New Skills:

  • Splines

  • Data tables

  • UI Animations

  • Use of parent actors

  • Structures

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Info:

Aim:              Use Data Tables
Engine:         Unreal

Time:            5 Days
 

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