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Games

Below is my best projects. Bullet pointed are key points of the project and my contributions. Click on one to find out more.

OUTCLAW
 

OUTCLAW is my ongoing project as the lead programmer of the team Moss
Monkey. It is a third person action adventure, puzzle game inspired by games
such as Overlord and Pikmin.

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My Responsibilities:

  • Programming

  • Party AI

  • Enemy AI

  • Player Mechanics

  • UI Programming

  • Animation implementation

  • Source Control Management

  • Combat Programming

  • Saving System

​

Info:

Team Size:    8
My Role:       
Programmer
Engine:         Unreal

Time:            4+ Months

Type:            Full Game


Funding:      Tranzfuser

​

Exhibitions:  Norwich Game Fest

                    Barclays Game Frenzy

                    Gamebridge

                    NUA Gradfest
 

image_2024-04-26_084629056.png

BULLSHOP!
 

Bullshop was our entry to the UKIE student jam with the theme "intergrity". A game where your trying to get the bull out of the china shop before it destroys too much!

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My Responsibilities:

  • Programming

  • Bull AI

  • Player Mechanics

  • Animation implementation

  • Source Control Management

  • Win Conditions

  • Leader Board

  • Saving System

​

Info:

Team Size:    6
My Role:       
Programmer
Engine:         Unreal

Time:            36 Hours

Type:            Game Jam
 

image_2023-09-30_131054906.png

Takeaway
 

Takeaway was our submission to the GMTK 2023 Jam. The theme was role reversal and we made a game where you drive around taking away pizza from customers.

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My Responsibilities:

  • Programming

  • Chaos Vehicle Coding

  • Player Mechanics

  • Source Control Management

  • UI Programming

​

Info:

Team Size:    5
My Role:       
Programmer
Engine:         Unreal

Time:            2 Days

Type:            Game Jam
 

JunkYard.jpg

Junkyard
 

The Uni hosted and internal jam with the theme of trash. For this we wanted to create a game where you play as a robot, endlessly trying to clean a junkyard that humans keep dumping into. 

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My Responsibilities:

  • Programming

  • Upgrade System

  • Player Mechanics

  • Source Control Management

  • UI Programming

  • Physics Object Simulation

​

Info:

Team Size:    4
My Role:       
Programmer
Engine:         Unreal

Time:            4 days

Type:            Game Jam
 

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